For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. 96a-RC10] The Star Federation v0. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. Other than that, they're amazing. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The Halberd beam can remain a mainstay for the rest of the game. The key to using beams effectively is knowing how to aim them properly. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Flak can just be thrown on shields so that they take 5 damage (halberd + flak), leaving 2 layers, clumped enemies, and a lot of chaos. In the end, it made me feel like it's just all about luck, and nothing. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. It can't even punch through 4 shields by itself, even though it fires 5 shots, because the shields recharge faster than the laser fires so the last shot gets blocked by the charged last bubble. Beams deliver the killer damage. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. The store right before the boss had a halberd beam which I. 72K subscribers in the ftlgame community. . But really, any laser weapon that you can point at the enemy ship will work reasonably well. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. FTL: Faster Than Light > General Discussions > Topic Details. ). Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Max blast doors, max piloting and max sensors(if not possible, aim for max piloting only). wish there was a shop in the final zone i had like 380 scrap. g. Halberd Beam is the best rounded of the beam weapons. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Zoltan crewmbers are. It delivers 8 damage from one weapon slot at affordable power and time usage. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. Sure, they do a lot of damage, but you have to get the shields down first. It delivers 8 damage from one weapon slot at affordable power and time usage. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. H. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). A glaive beam can do 15 for the same power and recharge time, just about. I believe that the Zoltan A is the strongest ship in this tier. Glaive Beam still hits for 3. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Sure, they do a lot of damage, but you have to get the shields down first. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Another problem you have is your beam weapon. You have a Leto, but it will gather a ton of dust to begin with where the. I'm on Stealth A. 3/4 Shield power. Lanius empty beacon. Sure, they do a lot of damage, but you have to get the shields down first. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. 72K subscribers in the ftlgame community. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. This is a list of useful guides regarding FTL. The Leto is a weaker, but quicker firing version of the Artemis. Showing 1 - 10 of 10 comments. Once 2-shield enemies are showing up the halberd beam needs help. Each laser shot temporarily removes a shield layer. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. Halberd beam is my favorite weapon. And regards to the shop you had, I would probably choose fire beam. Quests are started in some of these events. - Pike - not very damaging. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. halberd beam is good, aim it right and you can do some great damage. 1 damage isn't strong enough to cripple most system rooms outside of the. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Kestral is best with 3 burst lasers 2 and 1 halberd beam. Halberd beam: This one really shreds stuff up. I'm wondering how to make these work. "Slow but reliably powerful standard beam weapon. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. 72K subscribers in the ftlgame community. I NEVER got any weapons as loot either. It is crewed by three Zoltans and. e. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. First of all, the Halberd Beam is the only beam weapon worth keeping. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The summary can be found below. One-shot beam setups. Bursts are to drop the shields. Fight the ship. 21] В руководство добавлены "Кристальная блок-бомба" (Tier D) и "Залповые кристаллы мод. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Tooltip Beam weapon, 2 damage per room. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Don't use Hull Beam. This guide is approachable and concise, with ship strategy center-stage. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. Sure, they do a lot of damage, but you have to get the shields down first. When possible, start firing the Dual Lasers before cloaking. Halberd Beam 75 'Valefor' Explosion Beam Ranseur Ion 1 100 'Kontos' Ion Beam Ion Barrage 1 Pike Beam Scythe Beam 40 'Eternity' Beam Part 1 Part 2 Scrap Cost Result Irradiated Flak Frost Laser 2 45. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. See moreWithout using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each. Beams. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. I never lose a run with a halberd beam, and pike/hull/mini beams are also good enough the vast majority of the time. eventually i couldnt control. Press question mark to learn the rest of the keyboard shortcuts. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. There are also distress signals that may come from different systems. I've played FTL: Faster Than Light a lot, aiming to beat the game on Hard difficulty with all ship layouts. venn2001ad 11 years ago #1. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. All laser shots deplete a single shield layer, but some (Heavy or. #9. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Ensign;. For the system, see Weapon Control. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Glaive is slow as shit but it's horrifically powerful when it hits. 74K subscribers in the ftlgame community. Fight the ship. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. 50cal) bullets. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Then once the beam breaks the shields, the Chain Laser mops up faster. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Also pike beam was better for cheeky swipes. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Maximum of 4 different weapons, 2 different Drones. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. i suppose you could argue that selling. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. Anti-Ship drones can. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Members Online •. Showing 1 - 10 of 10 comments. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. If you let go, you'll have to click on the beam again in order to re-locate it. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. i only had 3 crew. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Lasers can only be shot down by Mark II Defense Drones. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. 71K subscribers in the ftlgame community. A reasonable amount of crew. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. Every beam weapon is way more efficient than the BL2. Charge Laser, Chain Laser, Hull Laser: they all work just fine. Massive amounts of flak is also fun. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. . It can be Halberd + Flak I or II, or flak with Pikes. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Sure, they do a lot of damage, but you have to get the shields down first. GOALS All weapons in the game have to be viable;. On the sector map, there are three groups of sectors: Civilian , Hostile , Nebula . I'm wondering how to make these work. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. The Artemis is why the Kestrel is a solid ship but Fed A is weak. " "The Zoltan's advanced shields technology give this ship an edge during each battle. Beam's can't miss :3 Or you wait for the AW-Mod, one of it's weapons is the Focus Beam (3+power, 1dmg, pierces. e. They can be modified to take on properties of different weapons, such as lockdown or fire. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. I can almost always hit 4 rooms including both shields and weapons. One-shot beam setups. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. In general the Halberd is better. Thanks to Alcom Isst for compiling the list. That's a myth. was wondering, can flak…Hey kids, remember that silly little game called FTL: Faster than Light? Now you can play a Starsector tm mod that is vaguely modeled after said popular franchise!. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. By Thomas Thomas Last updated 30 Jan 2022. Upgraded cloaking makes this easier. The DPS of any weapon depends on the rest of the loadout. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. Beam weapons that deal 1 damage require ALL shields be down. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Halberd Beam+Leto. At the next store, I reworked my equipment loadout. . Against Zoltan Shields, use precise beam placement and timing to help disable weapons. Leave the lasers (middle-left) alone. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Chain Ion is too slow to be good. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Bio beam is a serious contender to fire beam. The disadvantage is the weakness against shields, of course. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. FTL: Faster Than Light is a procedurally generated roguelike game that has you captain a starship to its doom, repeatedly. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. It has a fast charge time, requires only 2 energy and does 1 damage. The Leto is a weaker, but quicker firing version of the Artemis. If you're looking for a weapon to fill a specific role, then these might be the ones you want. There are mathematical solutions to problems like this. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. With. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. (at least)Level 1 Cloaking. The Mini Beam can hit four rooms on many ships. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. All other beam weapons are ineffective against any shields. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. I'm wondering how to make these work. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. . The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. 25. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Most people know about certain weapons that specialize in different areas that make them memorable. Yeah, it can be fun but it's too easy to turn sour & frustrating too often. And it's the fastest beam, which matters a lot too, because a beam works instantly, the mini beam can often connect and break a weapon before it. < 1 2 >. Most people know about certain weapons that specialize in different areas that make them memorable. Weapon usage. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. This page relates to the Traveling Merchant. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. A free Halberd Beam, just like that! What a huge discovery. The Burst Laser mk2 is great. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamThough it's more power, I much prefer the Halberd Beam. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. just got a second Halberd beam first move in sector 2. They can be bought at stores or rewarded from events. FTL: Faster Than Light. Halberd + Duals + Heavy 1 with shields hack is probably better. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Author Topic: [0. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. Date Posted: Feb 21, 2019 @. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. You can hit 4 rooms at a time with the halberd beam against most ships. And if it's a free drone that's always more reason to use it. However, the pike beam can deal much more damage per charge than the burst mk II. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. Ships, crew and equipment. 165 votes, 26 comments. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. ago. Fuck. BEAM_2 Title Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. ago. Pike Beam is a very good early weapon but becomes much less useful later in the game. doubled halberd beams aren't effective, they do no damage for meFTL: Faster Than Light. They are exceptionally powerful damage dealers, able to do hull damage more rapidly than any other weapon once shields are down. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. Room total: 18. No boarding or mind control, so point is there are multiple ways to beat it. Shout out to the vanilla burst laser 2 x4. Zoltan crewmbers are not good at fighting. Every shield bubble reduces beam damage by 1 point. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. FTL is a roguelike game where you control a spaceship and must jump through space. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Or maybe you did, but you still have to upgrade your weapon system to power it. BL2 is the best individual weapon as far as power needed vs. Burst Laser I. Pike Beam: Takes huge sweeps across enemy hulls. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. There’s a rare ship or two where it does 6. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. The only non-situational weapon really is Advanced Flak. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. FTL was in a generous mood for this run. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. The ship basically can't touch me at this point. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. This strategy does require some good luck early on, though, like with Stealth B. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Another great combo is a Halberd beam + fast ion weapons. Beams and ASB shots do not collide with anything. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent encounters). 72K subscribers in the ftlgame community. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. )Business, Economics, and Finance. You power up your weapons, which quickly gets. UPD [26. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. No boarding or mind control, so point is there are multiple ways to beat it. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. Sure, they do a lot of damage, but you have to get the shields down first. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. Keep the Glaive Beam charged and fire all your other weapons at once. FTL: Faster Than Light. Joining us in the lowest ranks are weapons like Chain Ion, Stun Bomb, Hull Laser I, Hull Laser II, Hull Missile, and Heavy Crystal II. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Other combinations just seem so subpar and not worth it. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. There are only 8 buy-able laser weapons in FTL. FTL: Faster Than Light > General Discussions > Topic Details. Yes Last Stand Shop pun intended. Free scrap with resources (Lanius) Friendly ship out of fuel. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. One beam. . Hacking and beams are a killer combo, and Halberd Beam is the most versatile in the game. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. For example, an Engi ship will never have offensive drones. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. Use hacking 3 to drop shields and mind control to distract pilot. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Just beat the flagship, with no hull repair. Halberd Beam: scrap cost 65 -> 80. I'm wondering how to make these work. 1 damage to a few random systems just isn't enough. 26. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. I'm wondering how to make these work. Easy win, just shreded all ships. Wowee. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. I'm wondering how to make these work. If you use Glaive on level 2 shields, it does 1 damage. Press question mark to learn the rest of the keyboard shortcuts. Also could allow the enemy a second chance to Cloak. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. 56 votes, 47 comments. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Friendly slaver. The Ion Bomb ions four power bars for a little longer than its recharge time. Every layer of active shields takes one damage off the beam. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. Doesn't take as much power or as long to charge as the Glaive. I'm wondering how to make these work. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents.